Game Development Projects
Pinnacle City - Battle Royal POI
Sketched, prototyped, and designed a city layout in Unreal Engine as a point of interest for a Battle Royale game. The map features open spaces and multiple vertical layers to support large-scale combat and fluid player movement. I incorporated elements of futuristic architecture to align with the game’s setting, balancing aesthetics with gameplay functionality.
Among Us - 3D map
Sketched, prototyped, and designed a 3D map in Unreal Engine, built with Among Us gameplay in mind. The layout includes branching hallways and rooms of varying shapes to encourage player strategy and navigation in a 3D environment. I created multiple original rooms and conceived a unique map-spinning mechanic to explore distinctive gameplay possibilities.
Corgi Blast
Led a team of five to design and build a game from the ground up in just 50 hours for a Game Jam. We combined roguelike and tower defense elements to create unique and engaging gameplay. I contributed to developing core systems, including wave management, upgrades, and enemy spawning, enabling infinite playability. The project won first place and received the award for overall completeness.
Minion Manager - Real Time Strategy Game
Developed a 3D, third-person minion management prototype in Unity, implementing core systems including events, singletons, the command pattern, and a finite state machine. Designed dynamic controls that allow players to command dozens of minions in multiple formations, enabling flexible and engaging gameplay.