Game Development Projects

Screenshot of the grayboxed pinnacle city map.

Pinnacle City - Battle Royal POI

Sketched, prototyped, and designed a city layout in Unreal Engine as a point of interest for a Battle Royale game. The map features open spaces and multiple vertical layers to support large-scale combat and fluid player movement. I incorporated elements of futuristic architecture to align with the game's setting, balancing aesthetics with gameplay functionality.

Screenshot of the grayboxed Among Us 3D map.

Among Us - 3D map

Sketched, prototyped, and designed a 3D map in Unreal Engine, built with Among Us gameplay in mind. The layout includes branching hallways and rooms of varying shapes to encourage player strategy and navigation in a 3D environment. I created multiple original rooms and conceived a unique map-spinning mechanic to explore distinctive gameplay possibilities.

Screenshot of the main menu of Corgi Blast.

Corgi Blast

Led a team of five to design and build a game from the ground up in just 50 hours for a Game Jam. We combined roguelike and tower defense elements to create unique and engaging gameplay. I contributed to developing core systems, including wave management, upgrades, and enemy spawning, enabling infinite playability. The project won first place and received the award for overall completeness.

itch.io
Screenshot of the minion manager prototype in Unity.

Minion Manager - Real Time Strategy Game

Developed a 3D, third-person minion management prototype in Unity, implementing core systems including events, singletons, the command pattern, and a finite state machine. Designed dynamic controls that allow players to command dozens of minions in multiple formations, enabling flexible and engaging gameplay.